- What are the various elements that are contained within the game?
- How would you compare and contrast game element and mechanics and typical instructional deign?
- How do game elements work individually and collectively to create the game playing experience?
The 12 Game Elements:
- ABSTRACTIONS OF CONCEPT AND GENERALIZATION OF REALITY: Games are based on a model of reality at a particular period of time. This model is called the operating model. Its advantages:
- Minimizes Complexity.
- Cause and Effect are more clearly identified.
- Remove extraneous factors - To keep player focused on the essence of the game.
- Reduces time to grasp the concepts.
- GOALS: Introduction of goal to casual play situation usually creates game.
- Visually, goal provides incentive, feedback and progress.
- Knowing the goal learner can apply different approaches.
- Smaller goals leading to a larger goal provide a sustained play.
- A complex goal could be difficult to achieve without building pre-requisite skills.
- RULES
- CONFLICT, COMPETITION AND COOPERATION
- TIME
- REWARD STRUCTURES
- FEEDBACK
- LEVELS
- STORYTELLING
- CURVE OF INTEREST
- AESTHETICS
- REPLAY OR DO-OVER